The Future of Entertainment and Gaming campaign aims to educate Canadians on the shifts and emerging trends in the Canadian entertainment industry while highlighting the individuals, organizations, and companies leading these changes.
The Creative School at Ryerson University is a disruptor in media, design, and creative industries, and is a place where students learn, transform, and reimagine creativity.
York University’s School of the Arts, Media, Performance and Design will prepare you to thrive in a world where the single most valuable asset is creativity.
York University’s School of the Arts, Media, Performance and Design, and the Schulich School of Business have forged a nearly 50-year unique partnership that allows creators to specialize in their craft.
Canada’s video game industry is proving to be pandemic-resistant by powering the economy and keeping us entertained and connected.
Emily Carr University of Art + Design is creating a pathway for students to enter the entertainment industry prepared.
Telefilm Canada’s ever-evolving approach continues to support and promote the Canadian film industry, ensuring that Canadian films succeed at home and abroad.
In harnessing the power of philanthropy to support emerging filmmaking talent, the Talent Fund is shaping the future of entertainment.
With a focus on real-world, experiential learning, the Master of Digital Media program at the Centre for Digital Media helps students gain the skills needed for the digital media workforce.
Joana Vicente tells Mediaplanet about the future of Canada’s booming film industry and how to achieve diversity and accessibility in the industry.
If you’re interested in becoming a concept artist or visual designer, Max the Mutt’s four-year Concept Art for Animation and Video Games diploma program ensures you’ll be career-ready.
Lucie Lalumière shares her insights on the future of the video game industry, the industry’s impact on Ontario’s economy and job creation, and more.
Women in Animation Vancouver is an organization with a mission to create 50/50 gender parity in the animation industry by 2025.